GURPS Autoduel

In the beginning of the author's RPG playing life, GURPS Autoduel was a favorite. It was the late eighties and all three of the Road Warrior movies had been released. Books and movies about post-apocalyptic vehicular combat seemed to be everywhere, and the GURPS Autoduel supplement captured that spirit perfectly.

Posted in Adventures, Characters, GM, GURPS, PC, Roleplaying, RPG's, Rules

Adventure Seed: Fishing Village Revisited

A continuation of an earlier campaign story, this adventure seed revisits the fishing village setting. The post builds on previous events and offers GMs a ready-to-use scenario hook grounded in an ongoing narrative.

Posted in Adventures, GM, GURPS, Roleplaying

Playing in the Prehistoric World

Advice for running campaigns set in a prehistoric world. The post offers practical guidance on adapting GURPS rules and building atmosphere for stone-age adventures, touching on technology levels, survival challenges, and the kinds of stories that thrive without metal or magic.

Posted in Adventures, GM, GURPS, Roleplaying, Settings

RPG Sites

A roundup of recommended RPG blogs and online resources. The post highlights community sites, tools, and podcasts that were valuable to tabletop gamers at the time, including links to Steve Jackson's home page, Gamescience Dice, and several RPG podcasts.

Posted in Resources, Roleplaying, RPG's

← Older posts