Over a year ago I posted about a place called Inkworld. The world is an ancient one filled with many beings. This world’s creation is a mystery and the knowledge has been lost since beginning of recorded time. Inkworld, while in its infancy was populated by many deities, each had their own views about who should rule the world. Many years passed as they fought and schemed to be the sole ruler. In a great battle that lasted for many days they all perished. It is not known how they left the world. What is known is that their “blood” is part of this world. It is called Ink. It is the source of mana and possibly more. From the Ink, man propagated and magic grew. It created all manner of man and woman. Centuries passed as they continued to populate the world. Some of them were able to see the nature of Ink and it’s power. At first there were a few that could understand the Ink. Those that could not, saw this as an aberration and were fearful. Many more years passed and others learned how to use and master Ink. The world is still afraid of what a Ink user can do. Anyone that has Ink on their body is stigmatized. In some places they are confined or even killed. Magic and Ink are rare in Inkworld.
I have based the Advantage of being a mage to the GURPS ruleset. Because magic use in this world is rare, the PC’s should take Unusual Background. The points that it would cost should be up to the GM. For my group it is a 10 point Advantage and the background for the character should reﬂect that.
I have begun to flesh out this world. There is something to be said for playing in a world where magic is rare and its use can have dire consequences. Magic in some adventures can tip the scale in combat or other situations. It would be no different here but if it is used, beware of the result. Of course as with any GURPS adventure the character creation for in Inkworld is limitless. I will share more of Inkworld at a later time.