I posted an article here a few days ago about the Enthrallment skill and it’s subsection of skills. It was supposed to be a post about trying to get two PC’s into a persuasion situation and whether the GM should allow it to happen. I kept the post simple and wanted more discussion on the subject from varying viewpoints. I received a bit of discussion and decided later that I should post the scenario on the Steve Jackson Games GURPS forum. From these responses I became enlightened.
I was informed that the Enthrallment skill acted more or less like magic or psionics. It used Fatigue points and improved the skill checks for the specific skills. I was seriously humbled by not knowing the specifics of the skills.
I am going to read the GURPS Basic Set again from the beginning again. I have played and GM’ed the system since the late 80′s. I took a bit of a break during the 3rd edition. I want to approach this read from a new player and GM’s viewpoint. I feel like I have missed something within the system and want to acquire it. I think that over the years I have prejudiced the game to fit my own needs and have overlooked parts of the system.
Have any of you thought you knew a system and then later felt to need to revisit the rules again? Do you feel that maybe you have prejudiced the game to fit your needs?