04/14/13

What A GM Needs To Start A GURPS Adventure

I created this video a while back in response to a few topic suggestions. There were some new GM’s that wanted to run a GURPS game with their respective groups. I thought the best way to handle the topic was to explain what I do as a GM to prepare and most is covered in the video. As I point out the process can be used for any RPG, however when I talk about mechanics it is specific to GURPS.

I had fun making the video and hope you like it. Please note that this is not the only way to prepare but it is the one I use.

As always more information about Steve Jackson Games and GURPS can be found below.

GURPS

03/2/13

GURPS Adventure: The Slave Mind (Session 1)

Streamed live on Feb 16, 2013

This is the first session of a GURPS adventure with John (aka GandalfThePlaid), AJ (aka Houndin) and Ryan (aka worldseye).

Fantasy Adventure set in the world of Yrth. We started in the Northwest of Cardiel. The three adventures met in a tavern and had not seen each other in years. Each started with their own paths and in this adventure they are brought together. The reason? They have no idea.

GURPS Adventure: The Slave Mind (Session 1)

01/30/13

Where Do I Start With GURPS Character Creation?

After finishing the GURPS Character Creation series of videos. I realize that it is sometimes important to share starting points in the process. In the videos I spoke to starting with the Skills section and moving over to Disadvantages to start. While talking with players and GM’s alike I have found that most start with Skills and Disadvantages. This assumes that you have some albeit an inkling of a concept. So what do you do when you don’t have a concept? Where do you start?

The starting point I recommend is in the Disadvantages section of the Basic Set. You can start here even if the GM has not given you a theme, staring point or background to work with. You as the player have no concept in mind. The best way I have found to proceed is to start with the Disadvantages and select the ones that you feel like you may be able to play and cross out the others. You should print or copy the Trait List on page 297 of GURPS Basic Set Characters. You do not even need to thumb through the book. You should be able to get a feel for how your character will look from examining the remains of the printout. If you are still having a time trying to flesh out the concept then continue on with the Skills Categories list. Do the same thing and cross out what you know you will not use and mark the ones you’re interested in. By this time you should have some idea of where you want to go with the character.

The whole character concept may not be finished but you now have something to work with. You may not even want to call it a concept just yet. Just know that with these two sheets marked up you can begin the next step. In this case the next step is to take a look at the Disadvantages that you may want to take. Pick one or two of them and read their descriptions. Do this even if you know their technical aspects. Out of those two try to run through how you would play them in the adventure. Would you play it silently or cause angst amongst the other players? At this point your character concept should be almost finished.

My way to start the character creation process in GURPS is not always your way. If you don’t have a concept, or even if you did have one, starting with the Skills and Disadvantages may be the best place to start. If you know of a better way or one that works for you, feel free to comment. I am always looking for other ways to create characters. You may have an insight into the process that I have overlooked. Keep making characters!

01/28/13

GURPS Character Development

It is the end of the adventure or session and the GM has given you some character points. What do you spend them on, or do you even want to spend them? In this video I cover the technical and fluff aspects of character development.

The technical part of the video goes over the basics of what was covered in character creation. You essentially are able to spend your points like you did when you created your character. The main things to consider whether using or saving your points are to talk with your GM and justify the purchase.

In the end the reason for spending your points are your own and add to the PC’s direction. It gives the PC a place in the party and the world. Spend your points wisely and watch your character grow.

As always more information about Steve Jackson Games and GURPS can be found below.

GURPS

01/20/13

Creating a GURPS Character Part 6

We have reached the end of the GURPS Character Creation process. I hope that you have enjoyed the series. In this video I recap the other videos and speak about the non-crunch part of the process.

I look forward to making more videos in the future. Until then keep playing tabletop RPGs and live life through your characters.

 

As always more information about Steve Jackson Games and GURPS can be found below.

 

GURPS

01/18/13

Creating a GURPS Character Part 5

So the video series is almost at an end. In this video I talk about Skills. I go into detail about what skills are and how to purchase them. Skill selection has many facets and they are covered in this video.

 

As always more information about Steve Jackson Games and GURPS can be found below.

 

GURPS

01/16/13

Creating a GURPS Character Part 4

In this video I talk about Disadvantages. They use the same categories as Advantages and are Mental, Physical and Social. Then sub-categorized again into Exotic, Supernatural and Mundane. Another aspect to them are self-control rolls.

The definition of Quirks make an appearance.

As always more information about Steve Jackson Games and GURPS can be found below.

GURPS

01/12/13

Creating a GURPS Character Part 3

So now that the concept is being fleshed out some more, the player should be getting a better feel for that character. Most of what you’ll see in this video is about Advantages and how to add them. Each has its type and meaning. I will show you how to properly identify them for your character. We are about halfway through the process.

As always more information about Steve Jackson Games and GURPS can be found below.

GURPS

01/8/13

Creating a GURPS Character Part 2

This video continues the process of character creation. In this I will talk about Appearance, Social Background, Wealth and Influence.

This is part of the character generation that really starts to showcase the potential of your character. Players often overlook this section of the book in favor of improving their rolls. I think that it is a mistake to not give this part credence. It can make your character concept standout amongst the normal.

As always more information about Steve Jackson Games and GURPS can be found below.

GURPS

01/2/13

Creating a GURPS Character

After scouring the internet for character creation videos I saw that GURPS videos were few and far between. I want to be able to provide the player a way of looking at character creation. In this video I cover three points; the Point Based System, Character Concept and the Basic Attributes.

I will continue on with this series of Character Creation in subsequent videos.

GURPS is a game system that was created by Steve Jackson in 1986. More information about the system and its community can be found below.

GURPS